Published on January 21st, 2017 | by IceCube

Why are we getting TIRED of these video games?!

Today’s video games lack imagination and we’re getting bored.

The biggest titles of 2016 were mostly sequels we never asked for: Another Call of Duty. Another Battlefield. Another Titanfall. Another Far Cry. Another Doom. Another Homefront. Another Forza. Another Gears of War. Another Mafia. Another Watch Dogs. Another Dead Rising… to list just some.

How the Playstation 4 should have been revealed at E3.

Just piss off already. Where the f**k are the new IP’s? Where’s the creativity? The artists? The heart? The goddamn SOUL?

This generation of gaming stinks because we can guess what games are approaching before they are announced.

Everything before this generation was great because it was full of surprises. Remember the VARIETY of games that hit the PS2, PS1, MEGA DRIVE, SNES, NES and others?

It’s the late PS3, Xbox 360 era that started a dull trend, which has now been exasperated to it’s lowest point for the current generation.

Don’t get me wrong. Some games SHOULD have sequels. Franchises like Uncharted and Dark Souls are the kind of quality games that are intriguing enough to warrant multiple sequels. Good new IPs, like Red Dead Redemption and Gravity Rush also deserved sequels because they offer something new.

There is love behind those games.

However, most overchoked sequels we’re seeing today should: a) have ended when the trilogy concluded (eg; God of War, Gears of War), b) just died already (Call of Duty, Battlefield, Dead Rising) or c) was never fit enough to have a sequel in the first place (Titanfall, Watch Dogs, Mafia).

Big budget games often have equally big marketing budgets that entice huge “day one” sales figures, tricking people into buying first and regretting it later. In turn, the publishers receive misleading sales reports, tricking them into thinking we care to see a sequel. Just because we’ve heard of your game, or were suckered into your pre-order system, doesn’t mean we want to see it again.

We don’t, and the proof is in the dramatic nose dive in sales. For example; sales for the annual Call of Duty have gone down a whopping 34% year-on-year. Overall, games sales are down 31% this year as opposed to the same time last year. The titles mostly responsible for curbing this massive decline are 2016’s biggest placeholder “triple A” titles.

How most gamers see these games today.

So why do publishers insist on feeding their own audience a heap of BS we don’t actually want?

Basically, the answer is a lot of stupidity and naive actions across the board. Let’s take a look:

Problem 1: Investors
Rich people in suits want to put their money into places where they can get more money back. They don’t care about video games, they just see money here and they want it, so Publishers are like: “Give us your money and we’ll make the stuff you’ve heard of before”. Meanwhile, a loud groan from the collective voice of actual gamers can be heard in the distance.

Problem 2: Beating a Dead Horse
Most (but not all) of these games we’re sick of seeing repeatedly were good once. They probably deserved a sequel at the time. But that was long ago. Now they’ve sequelled so much, we hate them. It’s like watching the new episodes of The Simpsons. Yes, between seasons 2-8, they were the greatest thing ever, but now, at season thirty-million, it needs to be put out of its misery.

Problem 3: Laziness
People have jobs. Regular income. Some people don’t care what they are producing so long as they get it out the door on time and take home a pay cheque. This is how I would feel if I was employed to make the next “Call of Halo: Infinite Battlefield”.

Problem 4: Misleading stats
The finest example for this is the tale of Titanfall. EA put forward this once new IP (finally), which was created in envy of Call of Duty’s online player numbers (for fucks sake). They figured if Call of Duty makes so much money from the online multiplayer component of their first-person shooter, then why even bother with a single-player campaign? So the naive fools dissed the single player campaign only to have everyone walk away from the multiplayer component less than 2 weeks into its existence. So, it turned out Call of Duty’s old fan base was the first misleading statistic. The second misleading statistic was the day one sales figures of Titanfall, which were reasonably high. Sure, people stopped playing it fast, but they were fooled into buying it and had already forked out their money. The decision to create a sequel, Titanfall 2, was based on the success of Titanfall 1’s big day one sales numbers, misleading Respawn Entertainment into thinking we asked for another one. The result was really poor sales for Titanfall 2, even though it was actually significantly better than the first game.

Problem 5: Industry robots
The corporate side of the gaming industry is full of people who don’t actually spend a second of their lives gaming. They like being a part of the industry because it is full of perks and they receive a lot of attention. But when it comes to actual gaming, many of these suits never get into it recreationally, and never will. They are generally good at the roles they do, but the robotic voices in their heads make decisions for us gamers on statistics – which doesn’t help when the big chunk of “casual gamers” only buy the game titles they’re familiar with.

Problem 6: Retired people

Those developers who made games in the yesteryear generation of creativity and inspiration, are either retired, pushed aside, doing something else or just now old and out of ideas. The suits have smelled the money and taken over the chairs. Their interests are in making investors happy, not you. They don’t have an ounce of creativity or imagination. They just know that with a lot of money they can make you all buy a turd.

Problem 7: Us

Well, not “us”… Just those guys who don’t really play games much and jump on board the few titles they’ve heard about once or twice before somewhere. You know, the friend who would only buy a: Fifa, or a Halo, or a Call of Duty or a Grand Theft Auto? Yes, these are the peeps who are responsible for inflating sales numbers. They only play what they’ve heard of, regardless of whether it sucks or not and it inflates the sales numbers, fooling publishers into making a sequel. They don’t TRY anything else and it’s super frustrating.

The endless drain of sequels that ruined Assassins Creed.


At least we, the consumers, are finally starting to unite and getting our revenge by refusing to purchase these games – as heavily declining sales numbers have proven. FINALLY we’re seemingly waking up and showing the industry that we’re sick and tired of it.

2016 was a dud year for “triple-A” title gaming as the industries top resources continue to get wasted on sequels of games we were long bored with.

2017 is looking slightly more promising. Slightly.

Here’s to a future of fresh ideas, creativity and artistic integrity in gaming.

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